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Rise of the Remarkables

- Brasswitch and Bot

Screams surge along York's narrow Victorian streets as a run-away crackle-tram races towards disaster.

Fearing an accident like the one that killed her parents, Brasswitch Wrench is forced to reveal her powers - a decision that will change her life forever.

Recruited to the sinister department of Regulators who hunt down others like her, Wrench teams up with their maverick mechanical leader Bot as they are tasked with halting the aberration threat.

Drawn into a world of predjudice, deceit and danger, Wrench must master her powers, knowing they offer her only hope for survival...

if they don't destroy the world first.

Rise of the Remarkables

- The Thaumagician's Revenge

She'd chosen the lesser of two wrongs. Whatever Plum thought, they'd saved lives by their actions, it was just unfortunate that those live didn't include their own.

In this action-packed sequel to Brasswitch and Bot, Wrench faces her biggest challenge yet. the remarkable rebellion is gaining ground and a vengeful Captain Flemmington seeks to destroy Cabal Thirteen. With her powers diminished by the Minster Schism, Wrench must discover how to rekindle her magic befoire the autumn equinox, or all will be lost. Her only hope is enigmatic thaumagician Vexanna. But with the fate of Thirteen and the country at stake, can Wremch trust her?

 

 

 

 

 

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The Traitor and the Thief

Discovered thieving at Coxford’s Corn Market, fourteen year old Sin is hunted across the city. Caught by the enigmatic Eldritch Moons, Sin is offered a way out of his life of crime: join the Covert Operations Group (COG) and train to become a spy.

At Lenheim Palace, Sin learns spy craft while trying not to break the school’s Cast-Iron Rules. Befriended by eccentric Zonda Chubb, together they endeavour to unmask a traitor causing havoc within the palace. After an assassination attempt on the founder of COG, Sin realises that someone closest to him could be the traitor.

With no other option, Sin is forced into an uneasy alliance with the school bully, Velvet Von Darque. But can he trust her? And will COG try to bury him with the secrets he discovers?

The Clockill and the Thief

Sin is dying, poisoned by his blue blood. His troubles deepen when the traitor who poisoned him escapes from the custody of the Covert Operations Group and sets out for revenge. COG tasks Sin, his friend Zonda Chubb and their frenemy Velvet Von Darque with recapturing the traitor, whatever the cost. Taking to the air in pursuit, they must battle skypirates and the terrifying Clockill to complete their mission. But with his condition worsening, can Sin survive long enough to save his friends, himself and the day?

 

 

 

 

 

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