Tarquin the Honest, Wizard of the Silver Weasel, is a liar, a coward, a charlatan and a cheat. And, according to his diminutive roguish sidekick Lunar Nix, those are his most endearing qualities.

On a perilous quest to recover The Golden Gauntlet for a mysterious patron, Tarquin and his band of unlikely warriors must navigate the terrors of the Sorrow Wood, battle zombies, giants, zombie-giants and an entire evil order of necromancers. Despite never living up to the expectations of his hero father, somehow Tarquin – through his multitude of dubious skills and a deluded perception of his own greatness must defy death to overcome a series of complex challenges. Will Tarquin betray his friends to save his own skin, or will he roll the dice and risk everything? Only the goddess Fortuna knows and she’s not telling.

Created for the ancient dragons, a priceless treasure is kept under Elven lock and key at the heart of the great city of Ribekah. Tarquin the Honest, Wizard of the Silver Weasel, is under orders to ‘rehome’ the treasure from the ultra-secure Elderyn museum.

The mission is an impossible one — even the Thieves’ Guild thinks it is folly — but Tarquin has a cunning plan involving magic, trickery and a ragtag band with a unique set of talents. However, with the City Guard and a coven of vampires trying to thwart him, Tarquin must make a quite literal deal with the devil if he is to succeed. Can the wily wizard outwit the museum’s security, the vampires and the Thieves’ Guild or will the delinquent gambler’s chips finally be cashed in?

Screams surge along York’s narrow Victorian streets as a run-away crackle-tram races towards disaster.
Fearing an accident like the one that killed her parents, Brasswitch Wrench is forced to reveal her powers – a decision that will change her life forever.
Recruited to the sinister department of Regulators who hunt down others like her, Wrench teams up with their maverick mechanical leader Bot as they are tasked with halting the aberration threat.
Drawn into a world of predjudice, deceit and danger, Wrench must master her powers, knowing they offer her only hope for survival…
if they don’t destroy the world first.

She’d chosen the lesser of two wrongs. Whatever Plum thought, they’d saved lives by their actions, it was just unfortunate that those live didn’t include their own.

In this action-packed sequel to Brasswitch and Bot, Wrench faces her biggest challenge yet. the remarkable rebellion is gaining ground and a vengeful Captain Flemmington seeks to destroy Cabal Thirteen.
With her powers diminished by the Minster Schism, Wrench must discover how to rekindle her magic befoire the autumn equinox, or all will be lost. Her only hope is enigmatic thaumagician Vexanna. But with the fate of Thirteen and the country at stake, can Wremch trust her?
Discovered thieving at Coxford’s Corn Market, fourteen year old Sin is hunted across the city. Caught by the enigmatic Eldritch Moons, Sin is offered a way out of his life of crime: join the Covert Operations Group (COG) and train to become a spy.
At Lenheim Palace, Sin learns spy craft while trying not to break the school’s Cast-Iron Rules. Befriended by eccentric Zonda Chubb, together they endeavour to unmask a traitor causing havoc within the palace. After an assassination attempt on the founder of COG, Sin realises that someone closest to him could be the traitor.
With no other option, Sin is forced into an uneasy alliance with the school bully, Velvet Von Darque. But can he trust her? And will COG try to bury him with the secrets he discovers?
Sin is dying, poisoned by his blue blood. His troubles deepen when the traitor who poisoned him escapes from the custody of the Covert Operations Group and sets out for revenge. COG tasks Sin, his friend Zonda Chubb and their frenemy Velvet Von Darque with recapturing the traitor, whatever the cost. Taking to the air in pursuit, they must battle skypirates and the terrifying Clockill to complete their mission. But with his condition worsening, can Sin survive long enough to save his friends, himself and the day?